Kami - Strategy Auto-Battler Prototype
Looking for Playtesters!
We're playtesting an early WebGL prototype of a mobile strategy auto-battler inspired by TFT, with some light Mahjong-style mechanics (discarding and reacting to what others toss away). Most assets are still placeholders—the focus is on gameplay and mechanics.
๐งฉ What It Is
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Fast-paced strategy: Build a team of pawns and outlast your opponents.
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Auto-combat: Units fight automatically at the end of each turn.
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No selling: Every decision matters—no undoing mistakes.
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Discard-driven gameplay: Discarding is no longer automatic but essential. To buy a pawn, you must discard another. Watch what others discard to complete combos—just like Mahjong!
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Types & synergies: Units have traits that boost team stats when combined.
๐ Feedback Form: https://forms.gle/abRineCzDefzntfeA
๐ง Full Game Description
๐ฏ Objective
Outlast your opponents by building the strongest team. You lose when your player health hits 0.
๐ Unique Features
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Integrated discard mechanic: Buying a pawn always requires a discard decision.
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Limited unit pool: Units discarded by anyone are removed from the game—for everyone.
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Mobile-first design: Simple controls, fast sessions, and deep decision-making.
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Compact shop: Only 3 shop choices, forcing tighter, more meaningful decisions.
๐ Game Flow
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Gain 1 gold per turn.
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+1 bonus gold if you won your last fight.
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Spend gold to buy pawns or reroll the shop (1 gold).
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Place pawns on the board or store them in storage (which changes dynamically).
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Combat happens automatically at the end of each turn.
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Losing a fight reduces your health.
๐งฑ Pawn Mechanics
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Combining: 3 of the same pawn forms a stronger version.
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Types & Synergies: Matching traits grant bonuses.
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Abilities: Some pawns have unique active effects.
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Discard System:
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Your storage starts at 4, but shrinks as your board size grows or when you combine units.
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Periodically, storage expands and fills with random units.
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To buy a unit, you must discard one from storage or board.
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Discarded units go into a shared trash pile—they are removed from the game for all players forever.
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You can see all discarded units, and if another player discards a pawn you need to complete a combo, it may become available.
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๐ฎ Board & Storage
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Storage (bench): Store extra units. Size starts at 4 and changes throughout the game.
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Board size increases over time (leveling system).
๐ง Tips
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Tap pawn icons (left side) to view type bonuses.
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Tap individual pawns to check stats, traits, and abilities.
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Experiment with different combinations and adapt to discarded units in the trash pile.
โ ๏ธ Note for Playtesters:
This is an early WebGL prototype meant to test gameplay and systems.
On mobile browsers, you may encounter issues like:
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Misaligned health bars
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Slight pawn movement stutter
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Missing sound effects
๐ข These are temporary and will be resolved in the final native app (iOS/Android).
๐ Please focus your feedback on gameplay, strategy, and clarity!
Updated | 2 days ago |
Published | 26 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | Justin |
Genre | Strategy |
Made with | Unity |
Tags | auto-battler, Casual, Low-poly, playtest, Tactical, Turn-based |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen |
Development log
- New take on discard mechanic2 days ago
- V0.3.1324 days ago
- Beginner Mode Tweaks โ No More Timer!26 days ago
- 0.3.1127 days ago
- 0.3.830 days ago
- 0.3.647 days ago
- 0.3.564 days ago
- 0.3.469 days ago
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