New take on discard mechanic
๐ Discard Mechanic Rework
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Previously, a pawn was automatically discarded every turn.
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Now, your storage and board start full with random units.
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To buy a pawn from the shop, you must discard something—so discarding is now optional, but a core part of strategy.
๐ฆ Dynamic Storage System
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You start with 4 storage slots, but this number decreases as:
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The number of pawns allowed on the battlefield increases.
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You create triples (combine 3 of a kind).
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Over time, storage will periodically expand again, refilling with random units.
๐ Shop Changes
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The shop now offers 3 choices instead of 4.
๐ฐ Economy System Added
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You can now save up to 3 gold.
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Each turn, you gain +1 gold, or +2 gold if you win the round.
๐ Tutorial Intro
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A simple tutorial has been added with screenshot-based UI callouts.
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Helps new players quickly learn the basics without interrupting the game flow.
๐จ Visual Updates
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Changed shaders for both characters and environments.
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Introduced a new outline shader to make characters stand out more clearly.
Files
Kami - Strategy Auto-Battler Prototype
Auto-battler inspired by TFT and Mahjong.
Status | Prototype |
Author | Justin |
Genre | Strategy |
Tags | auto-battler, Casual, Low-poly, playtest, Tactical, Turn-based |
Languages | English |
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